この節ではサンプラーというものを作成します。
シェーダにおいてテクスチャの特定の位置の色を取ってくる、という操作をテクスチャサンプリングと呼ぶことを6章の最初で説明しました。ところで、テクスチャのピクセルとピクセルの間あたりの色をサンプルした場合はどのような色になるのでしょうか?
実はこの時の処理には複数の方法があります。
よく使われるものとしては、単にもっとも距離の近いピクセルの色を取ってくる(つまり見た目としてはドット絵のようになる)ニアレストネイバー法、また隣り合うピクセルを線形補間する線形補間法(バイリニア法)などのアルゴリズムがあります。
こうした処理はGPUで勝手に行われるため、自分でアルゴリズムを実装する必要はないのですが、どのアルゴリズムを使うのかはGPUに伝える必要があります。
サンプリングの技術はこれだけに留まらず、他にもミップマップ、異方性サンプリングなどといったものが存在します。こうした技術のどれをどう使うのかによって描画結果の美麗さが違ったり処理の重さが違ったりするため、サンプリングというのは単に「色を取ってくる」というだけのことでありながら様々なオプションの設定が必要なのです。
これらの設定情報を取りまとめるためのオブジェクトがサンプラーです。
サンプラーの作成
vk::SamplerCreateInfo samplerCreateInfo;
samplerCreateInfo.magFilter = vk::Filter::eLinear;
samplerCreateInfo.minFilter = vk::Filter::eLinear;
samplerCreateInfo.addressModeU = vk::SamplerAddressMode::eRepeat;
samplerCreateInfo.addressModeV = vk::SamplerAddressMode::eRepeat;
samplerCreateInfo.addressModeW = vk::SamplerAddressMode::eRepeat;
samplerCreateInfo.anisotropyEnable = false;
samplerCreateInfo.maxAnisotropy = 1.0f;
samplerCreateInfo.borderColor = vk::BorderColor::eIntOpaqueBlack;
samplerCreateInfo.unnormalizedCoordinates = false;
samplerCreateInfo.compareEnable = false;
samplerCreateInfo.compareOp = vk::CompareOp::eAlways;
samplerCreateInfo.mipmapMode = vk::SamplerMipmapMode::eLinear;
samplerCreateInfo.mipLodBias = 0.0f;
samplerCreateInfo.minLod = 0.0f;
samplerCreateInfo.maxLod = 0.0f;
vk::UniqueSampler sampler = device->createSamplerUnique(samplerCreateInfo);
色々設定はありますが、ひとまず注目すべきはmagFilter
・minFilter
あたりでしょうか。 これらは最初に説明したような補間用アルゴリズムを指定するためのものです。ニアレストネイバー法を表すvk::Filter::eNearest
、線型補間法を表すvk::Filter::eLinear
などが指定できます。 2つあるのはそれぞれ、画像の拡大時(magnification)・縮小時(minification)に対応しています。
addressModeU
, addressModeV
, addressModeW
はそれぞれ、X/Y/Z軸においてテクスチャの範囲外の座標にアクセスした場合の挙動を示すものです。vk::SamplerAddressMode::eRepeat
を指定した場合、ドラゴンクエストのマップのように範囲外にアクセスすると反対側の端に戻って繰り返します。
残りの引数の説明は割愛します。興味のある方は適宜調べてみましょう。
この節ではサンプラーを作成しました。
次節ではイメージとサンプラーをデスクリプタとしてシェーダに渡します。この節のコード
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
#include <vulkan/vulkan.hpp>
#include <GLFW/glfw3.h>
#include <filesystem>
#include <fstream>
#include <iostream>
const uint32_t screenWidth = 640;
const uint32_t screenHeight = 480;
struct Vec2 {
float x, y;
};
struct Vec3 {
float x, y, z;
};
struct Vertex {
Vec2 pos;
Vec3 color;
};
std::vector<Vertex> vertices = {
Vertex{Vec2{-0.5f, -0.5f}, Vec3{0.0, 0.0, 1.0}},
Vertex{Vec2{0.5f, 0.5f}, Vec3{0.0, 1.0, 0.0}},
Vertex{Vec2{-0.5f, 0.5f}, Vec3{1.0, 0.0, 0.0}},
Vertex{Vec2{0.5f, -0.5f}, Vec3{1.0, 1.0, 1.0}},
};
std::vector<uint16_t> indices = {0, 1, 2, 1, 0, 3};
struct SceneData {
Vec2 rectCenter;
};
SceneData sceneData = { Vec2{ 0.3, -0.2 } };
int main() {
if (!glfwInit())
return -1;
uint32_t requiredExtensionsCount;
const char **requiredExtensions = glfwGetRequiredInstanceExtensions(&requiredExtensionsCount);
vk::InstanceCreateInfo createInfo;
createInfo.enabledExtensionCount = requiredExtensionsCount;
createInfo.ppEnabledExtensionNames = requiredExtensions;
vk::UniqueInstance instance;
instance = vk::createInstanceUnique(createInfo);
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow *window;
window = glfwCreateWindow(screenWidth, screenHeight, "GLFW Test Window", NULL, NULL);
if (!window) {
const char *err;
glfwGetError(&err);
std::cout << err << std::endl;
glfwTerminate();
return -1;
}
VkSurfaceKHR c_surface;
auto result = glfwCreateWindowSurface(instance.get(), window, nullptr, &c_surface);
if (result != VK_SUCCESS) {
const char *err;
glfwGetError(&err);
std::cout << err << std::endl;
glfwTerminate();
return -1;
}
vk::UniqueSurfaceKHR surface{c_surface, instance.get()};
std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
vk::PhysicalDevice physicalDevice;
bool existsSuitablePhysicalDevice = false;
uint32_t graphicsQueueFamilyIndex;
for (size_t i = 0; i < physicalDevices.size(); i++) {
std::vector<vk::QueueFamilyProperties> queueProps = physicalDevices[i].getQueueFamilyProperties();
bool existsGraphicsQueue = false;
for (size_t j = 0; j < queueProps.size(); j++) {
if (queueProps[j].queueFlags & vk::QueueFlagBits::eGraphics && physicalDevices[i].getSurfaceSupportKHR(j, surface.get())) {
existsGraphicsQueue = true;
graphicsQueueFamilyIndex = j;
break;
}
}
std::vector<vk::ExtensionProperties> extProps = physicalDevices[i].enumerateDeviceExtensionProperties();
bool supportsSwapchainExtension = false;
for (size_t j = 0; j < extProps.size(); j++) {
if (std::string_view(extProps[j].extensionName.data()) == VK_KHR_SWAPCHAIN_EXTENSION_NAME) {
supportsSwapchainExtension = true;
break;
}
}
if (existsGraphicsQueue && supportsSwapchainExtension) {
physicalDevice = physicalDevices[i];
existsSuitablePhysicalDevice = true;
break;
}
}
if (!existsSuitablePhysicalDevice) {
std::cerr << "使用可能な物理デバイスがありません。" << std::endl;
return -1;
}
vk::DeviceCreateInfo devCreateInfo;
auto devRequiredExtensions = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
devCreateInfo.enabledExtensionCount = devRequiredExtensions.size();
devCreateInfo.ppEnabledExtensionNames = devRequiredExtensions.begin();
vk::DeviceQueueCreateInfo queueCreateInfo[1];
queueCreateInfo[0].queueFamilyIndex = graphicsQueueFamilyIndex;
queueCreateInfo[0].queueCount = 1;
float queuePriorities[1] = {1.0};
queueCreateInfo[0].pQueuePriorities = queuePriorities;
devCreateInfo.pQueueCreateInfos = queueCreateInfo;
devCreateInfo.queueCreateInfoCount = 1;
vk::UniqueDevice device = physicalDevice.createDeviceUnique(devCreateInfo);
vk::Queue graphicsQueue = device->getQueue(graphicsQueueFamilyIndex, 0);
vk::PhysicalDeviceMemoryProperties memProps = physicalDevice.getMemoryProperties();
vk::BufferCreateInfo vertBufferCreateInfo;
vertBufferCreateInfo.size = sizeof(Vertex) * vertices.size();
vertBufferCreateInfo.usage = vk::BufferUsageFlagBits::eVertexBuffer | vk::BufferUsageFlagBits::eTransferDst;
vertBufferCreateInfo.sharingMode = vk::SharingMode::eExclusive;
vk::UniqueBuffer vertexBuf = device->createBufferUnique(vertBufferCreateInfo);
vk::MemoryRequirements vertexBufMemReq = device->getBufferMemoryRequirements(vertexBuf.get());
vk::MemoryAllocateInfo vertexBufMemAllocInfo;
vertexBufMemAllocInfo.allocationSize = vertexBufMemReq.size;
bool suitableMemoryTypeFound = false;
for (uint32_t i = 0; i < memProps.memoryTypeCount; i++) {
if (vertexBufMemReq.memoryTypeBits & (1 << i) && (memProps.memoryTypes[i].propertyFlags & vk::MemoryPropertyFlagBits::eDeviceLocal)) {
vertexBufMemAllocInfo.memoryTypeIndex = i;
suitableMemoryTypeFound = true;
break;
}
}
if (!suitableMemoryTypeFound) {
std::cerr << "適切なメモリタイプが存在しません。" << std::endl;
return -1;
}
vk::UniqueDeviceMemory vertexBufMemory = device->allocateMemoryUnique(vertexBufMemAllocInfo);
device->bindBufferMemory(vertexBuf.get(), vertexBufMemory.get(), 0);
{
vk::BufferCreateInfo stagingBufferCreateInfo;
stagingBufferCreateInfo.size = sizeof(Vertex) * vertices.size();
stagingBufferCreateInfo.usage = vk::BufferUsageFlagBits::eTransferSrc;
stagingBufferCreateInfo.sharingMode = vk::SharingMode::eExclusive;
vk::UniqueBuffer stagingBuf = device->createBufferUnique(stagingBufferCreateInfo);
vk::MemoryRequirements stagingBufMemReq = device->getBufferMemoryRequirements(stagingBuf.get());
vk::MemoryAllocateInfo stagingBufMemAllocInfo;
stagingBufMemAllocInfo.allocationSize = stagingBufMemReq.size;
suitableMemoryTypeFound = false;
for (uint32_t i = 0; i < memProps.memoryTypeCount; i++) {
if (stagingBufMemReq.memoryTypeBits & (1 << i) && (memProps.memoryTypes[i].propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible)) {
stagingBufMemAllocInfo.memoryTypeIndex = i;
suitableMemoryTypeFound = true;
break;
}
}
if (!suitableMemoryTypeFound) {
std::cerr << "適切なメモリタイプが存在しません。" << std::endl;
return -1;
}
vk::UniqueDeviceMemory stagingBufMemory = device->allocateMemoryUnique(stagingBufMemAllocInfo);
device->bindBufferMemory(stagingBuf.get(), stagingBufMemory.get(), 0);
void *pStagingBufMem = device->mapMemory(stagingBufMemory.get(), 0, sizeof(Vertex) * vertices.size());
std::memcpy(pStagingBufMem, vertices.data(), sizeof(Vertex) * vertices.size());
vk::MappedMemoryRange flushMemoryRange;
flushMemoryRange.memory = stagingBufMemory.get();
flushMemoryRange.offset = 0;
flushMemoryRange.size = sizeof(Vertex) * vertices.size();
device->flushMappedMemoryRanges({flushMemoryRange});
device->unmapMemory(stagingBufMemory.get());
vk::CommandPoolCreateInfo tmpCmdPoolCreateInfo;
tmpCmdPoolCreateInfo.queueFamilyIndex = graphicsQueueFamilyIndex;
tmpCmdPoolCreateInfo.flags = vk::CommandPoolCreateFlagBits::eTransient;
vk::UniqueCommandPool tmpCmdPool = device->createCommandPoolUnique(tmpCmdPoolCreateInfo);
vk::CommandBufferAllocateInfo tmpCmdBufAllocInfo;
tmpCmdBufAllocInfo.commandPool = tmpCmdPool.get();
tmpCmdBufAllocInfo.commandBufferCount = 1;
tmpCmdBufAllocInfo.level = vk::CommandBufferLevel::ePrimary;
std::vector<vk::UniqueCommandBuffer> tmpCmdBufs = device->allocateCommandBuffersUnique(tmpCmdBufAllocInfo);
vk::BufferCopy bufCopy;
bufCopy.srcOffset = 0;
bufCopy.dstOffset = 0;
bufCopy.size = sizeof(Vertex) * vertices.size();
vk::CommandBufferBeginInfo cmdBeginInfo;
cmdBeginInfo.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
tmpCmdBufs[0]->begin(cmdBeginInfo);
tmpCmdBufs[0]->copyBuffer(stagingBuf.get(), vertexBuf.get(), {bufCopy});
tmpCmdBufs[0]->end();
vk::CommandBuffer submitCmdBuf[1] = {tmpCmdBufs[0].get()};
vk::SubmitInfo submitInfo;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = submitCmdBuf;
graphicsQueue.submit({submitInfo});
graphicsQueue.waitIdle();
}
vk::BufferCreateInfo indexBufferCreateInfo;
indexBufferCreateInfo.size = sizeof(uint16_t) * indices.size();
indexBufferCreateInfo.usage = vk::BufferUsageFlagBits::eIndexBuffer | vk::BufferUsageFlagBits::eTransferDst;
indexBufferCreateInfo.sharingMode = vk::SharingMode::eExclusive;
vk::UniqueBuffer indexBuf = device->createBufferUnique(indexBufferCreateInfo);
vk::MemoryRequirements indexBufMemReq = device->getBufferMemoryRequirements(indexBuf.get());
vk::MemoryAllocateInfo indexBufMemAllocInfo;
indexBufMemAllocInfo.allocationSize = indexBufMemReq.size;
suitableMemoryTypeFound = false;
for (uint32_t i = 0; i < memProps.memoryTypeCount; i++) {
if (indexBufMemReq.memoryTypeBits & (1 << i) && (memProps.memoryTypes[i].propertyFlags & vk::MemoryPropertyFlagBits::eDeviceLocal)) {
indexBufMemAllocInfo.memoryTypeIndex = i;
suitableMemoryTypeFound = true;
break;
}
}
if (!suitableMemoryTypeFound) {
std::cerr << "適切なメモリタイプが存在しません。" << std::endl;
return -1;
}
vk::UniqueDeviceMemory indexBufMemory = device->allocateMemoryUnique(indexBufMemAllocInfo);
device->bindBufferMemory(indexBuf.get(), indexBufMemory.get(), 0);
{
vk::BufferCreateInfo stagingBufferCreateInfo;
stagingBufferCreateInfo.size = sizeof(uint16_t) * indices.size();
stagingBufferCreateInfo.usage = vk::BufferUsageFlagBits::eTransferSrc;
stagingBufferCreateInfo.sharingMode = vk::SharingMode::eExclusive;
vk::UniqueBuffer stagingBuf = device->createBufferUnique(stagingBufferCreateInfo);
vk::MemoryRequirements stagingBufMemReq = device->getBufferMemoryRequirements(stagingBuf.get());
vk::MemoryAllocateInfo stagingBufMemAllocInfo;
stagingBufMemAllocInfo.allocationSize = stagingBufMemReq.size;
suitableMemoryTypeFound = false;
for (uint32_t i = 0; i < memProps.memoryTypeCount; i++) {
if (stagingBufMemReq.memoryTypeBits & (1 << i) && (memProps.memoryTypes[i].propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible)) {
stagingBufMemAllocInfo.memoryTypeIndex = i;
suitableMemoryTypeFound = true;
break;
}
}
if (!suitableMemoryTypeFound) {
std::cerr << "適切なメモリタイプが存在しません。" << std::endl;
return -1;
}
vk::UniqueDeviceMemory stagingBufMemory = device->allocateMemoryUnique(stagingBufMemAllocInfo);
device->bindBufferMemory(stagingBuf.get(), stagingBufMemory.get(), 0);
void *pStagingBufMem = device->mapMemory(stagingBufMemory.get(), 0, sizeof(uint16_t) * indices.size());
std::memcpy(pStagingBufMem, indices.data(), sizeof(uint16_t) * indices.size());
vk::MappedMemoryRange flushMemoryRange;
flushMemoryRange.memory = stagingBufMemory.get();
flushMemoryRange.offset = 0;
flushMemoryRange.size = sizeof(uint16_t) * indices.size();
device->flushMappedMemoryRanges({flushMemoryRange});
device->unmapMemory(stagingBufMemory.get());
vk::CommandPoolCreateInfo tmpCmdPoolCreateInfo;
tmpCmdPoolCreateInfo.queueFamilyIndex = graphicsQueueFamilyIndex;
tmpCmdPoolCreateInfo.flags = vk::CommandPoolCreateFlagBits::eTransient;
vk::UniqueCommandPool tmpCmdPool = device->createCommandPoolUnique(tmpCmdPoolCreateInfo);
vk::CommandBufferAllocateInfo tmpCmdBufAllocInfo;
tmpCmdBufAllocInfo.commandPool = tmpCmdPool.get();
tmpCmdBufAllocInfo.commandBufferCount = 1;
tmpCmdBufAllocInfo.level = vk::CommandBufferLevel::ePrimary;
std::vector<vk::UniqueCommandBuffer> tmpCmdBufs = device->allocateCommandBuffersUnique(tmpCmdBufAllocInfo);
vk::BufferCopy bufCopy;
bufCopy.srcOffset = 0;
bufCopy.dstOffset = 0;
bufCopy.size = sizeof(uint16_t) * indices.size();
vk::CommandBufferBeginInfo cmdBeginInfo;
cmdBeginInfo.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
tmpCmdBufs[0]->begin(cmdBeginInfo);
tmpCmdBufs[0]->copyBuffer(stagingBuf.get(), indexBuf.get(), {bufCopy});
tmpCmdBufs[0]->end();
vk::CommandBuffer submitCmdBuf[1] = {tmpCmdBufs[0].get()};
vk::SubmitInfo submitInfo;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = submitCmdBuf;
graphicsQueue.submit({submitInfo});
graphicsQueue.waitIdle();
}
vk::BufferCreateInfo uniformBufferCreateInfo;
uniformBufferCreateInfo.size = sizeof(SceneData);
uniformBufferCreateInfo.usage = vk::BufferUsageFlagBits::eUniformBuffer;
uniformBufferCreateInfo.sharingMode = vk::SharingMode::eExclusive;
vk::UniqueBuffer uniformBuf = device->createBufferUnique(uniformBufferCreateInfo);
vk::MemoryRequirements uniformBufMemReq = device->getBufferMemoryRequirements(uniformBuf.get());
vk::MemoryAllocateInfo uniformBufMemAllocInfo;
uniformBufMemAllocInfo.allocationSize = uniformBufMemReq.size;
suitableMemoryTypeFound = false;
for (uint32_t i = 0; i < memProps.memoryTypeCount; i++) {
if (uniformBufMemReq.memoryTypeBits & (1 << i) &&
(memProps.memoryTypes[i].propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible)) {
uniformBufMemAllocInfo.memoryTypeIndex = i;
suitableMemoryTypeFound = true;
break;
}
}
if (!suitableMemoryTypeFound) {
std::cerr << "適切なメモリタイプが存在しません。" << std::endl;
return -1;
}
vk::UniqueDeviceMemory uniformBufMemory = device->allocateMemoryUnique(uniformBufMemAllocInfo);
device->bindBufferMemory(uniformBuf.get(), uniformBufMemory.get(), 0);
{
void* pUniformBufMem = device->mapMemory(uniformBufMemory.get(), 0, sizeof(SceneData));
std::memcpy(pUniformBufMem, &sceneData, sizeof(SceneData));
vk::MappedMemoryRange flushMemoryRange;
flushMemoryRange.memory = uniformBufMemory.get();
flushMemoryRange.offset = 0;
flushMemoryRange.size = sizeof(SceneData);
device->flushMappedMemoryRanges({ flushMemoryRange });
device->unmapMemory(uniformBufMemory.get());
}
int imgWidth, imgHeight, imgCh;
auto pImgData = stbi_load("image.jpg", &imgWidth, &imgHeight, &imgCh, STBI_rgb_alpha);
if (pImgData == nullptr) {
std::cerr << "画像ファイルの読み込みに失敗しました。" << std::endl;
return -1;
}
vk::ImageCreateInfo texImgCreateInfo;
texImgCreateInfo.imageType = vk::ImageType::e2D;
texImgCreateInfo.extent = vk::Extent3D(imgWidth, imgHeight, 1);
texImgCreateInfo.mipLevels = 1;
texImgCreateInfo.arrayLayers = 1;
texImgCreateInfo.format = vk::Format::eR8G8B8A8Unorm;
texImgCreateInfo.tiling = vk::ImageTiling::eOptimal;
texImgCreateInfo.initialLayout = vk::ImageLayout::eUndefined;
texImgCreateInfo.usage = vk::ImageUsageFlagBits::eSampled | vk::ImageUsageFlagBits::eTransferDst;
texImgCreateInfo.sharingMode = vk::SharingMode::eExclusive;
texImgCreateInfo.samples = vk::SampleCountFlagBits::e1;
vk::UniqueImage texImage = device->createImageUnique(texImgCreateInfo);
vk::MemoryRequirements texImgMemReq = device->getImageMemoryRequirements(texImage.get());
vk::MemoryAllocateInfo texImgMemAllocInfo;
texImgMemAllocInfo.allocationSize = texImgMemReq.size;
suitableMemoryTypeFound = false;
for (size_t i = 0; i < memProps.memoryTypeCount; i++) {
if (texImgMemReq.memoryTypeBits & (1 << i)) {
texImgMemAllocInfo.memoryTypeIndex = i;
suitableMemoryTypeFound = true;
break;
}
}
if (!suitableMemoryTypeFound) {
std::cerr << "使用可能なメモリタイプがありません。" << std::endl;
return -1;
}
vk::UniqueDeviceMemory texImgMem = device->allocateMemoryUnique(texImgMemAllocInfo);
device->bindImageMemory(texImage.get(), texImgMem.get(), 0);
{
size_t imgDataSize = 4 * imgWidth * imgHeight;
vk::BufferCreateInfo imgStagingBufferCreateInfo;
imgStagingBufferCreateInfo.size = imgDataSize;
imgStagingBufferCreateInfo.usage = vk::BufferUsageFlagBits::eTransferSrc;
imgStagingBufferCreateInfo.sharingMode = vk::SharingMode::eExclusive;
vk::UniqueBuffer imgStagingBuf = device->createBufferUnique(imgStagingBufferCreateInfo);
vk::MemoryRequirements imgStagingBufMemReq = device->getBufferMemoryRequirements(imgStagingBuf.get());
vk::MemoryAllocateInfo imgStagingBufMemAllocInfo;
imgStagingBufMemAllocInfo.allocationSize = imgStagingBufMemReq.size;
suitableMemoryTypeFound = false;
for (uint32_t i = 0; i < memProps.memoryTypeCount; i++) {
if (imgStagingBufMemReq.memoryTypeBits & (1 << i) &&
(memProps.memoryTypes[i].propertyFlags & vk::MemoryPropertyFlagBits::eHostVisible)) {
imgStagingBufMemAllocInfo.memoryTypeIndex = i;
suitableMemoryTypeFound = true;
break;
}
}
if (!suitableMemoryTypeFound) {
std::cerr << "適切なメモリタイプが存在しません。" << std::endl;
return -1;
}
vk::UniqueDeviceMemory imgStagingBufMemory = device->allocateMemoryUnique(imgStagingBufMemAllocInfo);
device->bindBufferMemory(imgStagingBuf.get(), imgStagingBufMemory.get(), 0);
void *pImgStagingBufMem = device->mapMemory(imgStagingBufMemory.get(), 0, imgDataSize);
std::memcpy(pImgStagingBufMem, pImgData, imgDataSize);
vk::MappedMemoryRange flushMemoryRange;
flushMemoryRange.memory = imgStagingBufMemory.get();
flushMemoryRange.offset = 0;
flushMemoryRange.size = imgDataSize;
device->flushMappedMemoryRanges({flushMemoryRange});
device->unmapMemory(imgStagingBufMemory.get());
stbi_image_free(pImgData);
vk::CommandPoolCreateInfo tmpCmdPoolCreateInfo;
tmpCmdPoolCreateInfo.queueFamilyIndex = graphicsQueueFamilyIndex;
tmpCmdPoolCreateInfo.flags = vk::CommandPoolCreateFlagBits::eTransient;
vk::UniqueCommandPool tmpCmdPool = device->createCommandPoolUnique(tmpCmdPoolCreateInfo);
vk::CommandBufferAllocateInfo tmpCmdBufAllocInfo;
tmpCmdBufAllocInfo.commandPool = tmpCmdPool.get();
tmpCmdBufAllocInfo.commandBufferCount = 1;
tmpCmdBufAllocInfo.level = vk::CommandBufferLevel::ePrimary;
std::vector<vk::UniqueCommandBuffer> tmpCmdBufs = device->allocateCommandBuffersUnique(tmpCmdBufAllocInfo);
vk::CommandBufferBeginInfo cmdBeginInfo;
cmdBeginInfo.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
tmpCmdBufs[0]->begin(cmdBeginInfo);
{
vk::ImageMemoryBarrier barrior;
barrior.oldLayout = vk::ImageLayout::eUndefined;
barrior.newLayout = vk::ImageLayout::eTransferDstOptimal;
barrior.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrior.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrior.image = texImage.get();
barrior.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
barrior.subresourceRange.baseMipLevel = 0;
barrior.subresourceRange.levelCount = 1;
barrior.subresourceRange.baseArrayLayer = 0;
barrior.subresourceRange.layerCount = 1;
barrior.srcAccessMask = {};
barrior.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
tmpCmdBufs[0]->pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, {barrior});
}
vk::BufferImageCopy imgCopyRegion;
imgCopyRegion.bufferOffset = 0;
imgCopyRegion.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eColor;
imgCopyRegion.imageSubresource.mipLevel = 0;
imgCopyRegion.imageSubresource.baseArrayLayer = 0;
imgCopyRegion.imageSubresource.layerCount = 1;
imgCopyRegion.imageOffset = vk::Offset3D{0, 0, 0};
imgCopyRegion.imageExtent = vk::Extent3D{uint32_t(imgWidth), uint32_t(imgHeight), 1};
imgCopyRegion.bufferRowLength = 0;
imgCopyRegion.bufferImageHeight = 0;
tmpCmdBufs[0]->copyBufferToImage(imgStagingBuf.get(), texImage.get(), vk::ImageLayout::eTransferDstOptimal, { imgCopyRegion });
{
vk::ImageMemoryBarrier barrior;
barrior.oldLayout = vk::ImageLayout::eTransferDstOptimal;
barrior.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
barrior.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrior.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrior.image = texImage.get();
barrior.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
barrior.subresourceRange.baseMipLevel = 0;
barrior.subresourceRange.levelCount = 1;
barrior.subresourceRange.baseArrayLayer = 0;
barrior.subresourceRange.layerCount = 1;
barrior.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
barrior.dstAccessMask = vk::AccessFlagBits::eShaderRead;
tmpCmdBufs[0]->pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eFragmentShader, {}, {}, {}, {barrior});
}
tmpCmdBufs[0]->end();
vk::CommandBuffer submitCmdBuf[1] = {tmpCmdBufs[0].get()};
vk::SubmitInfo submitInfo;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = submitCmdBuf;
graphicsQueue.submit({submitInfo});
graphicsQueue.waitIdle();
}
vk::SamplerCreateInfo samplerCreateInfo;
samplerCreateInfo.magFilter = vk::Filter::eLinear;
samplerCreateInfo.minFilter = vk::Filter::eLinear;
samplerCreateInfo.addressModeU = vk::SamplerAddressMode::eRepeat;
samplerCreateInfo.addressModeV = vk::SamplerAddressMode::eRepeat;
samplerCreateInfo.addressModeW = vk::SamplerAddressMode::eRepeat;
samplerCreateInfo.anisotropyEnable = false;
samplerCreateInfo.maxAnisotropy = 1.0f;
samplerCreateInfo.borderColor = vk::BorderColor::eIntOpaqueBlack;
samplerCreateInfo.unnormalizedCoordinates = false;
samplerCreateInfo.compareEnable = false;
samplerCreateInfo.compareOp = vk::CompareOp::eAlways;
samplerCreateInfo.mipmapMode = vk::SamplerMipmapMode::eLinear;
samplerCreateInfo.mipLodBias = 0.0f;
samplerCreateInfo.minLod = 0.0f;
samplerCreateInfo.maxLod = 0.0f;
vk::UniqueSampler sampler = device->createSamplerUnique(samplerCreateInfo);
vk::DescriptorSetLayoutBinding descSetLayoutBinding[1];
descSetLayoutBinding[0].binding = 0;
descSetLayoutBinding[0].descriptorType = vk::DescriptorType::eUniformBuffer;
descSetLayoutBinding[0].descriptorCount = 1;
descSetLayoutBinding[0].stageFlags = vk::ShaderStageFlagBits::eVertex;
vk::DescriptorSetLayoutCreateInfo descSetLayoutCreateInfo{};
descSetLayoutCreateInfo.bindingCount = 1;
descSetLayoutCreateInfo.pBindings = descSetLayoutBinding;
vk::UniqueDescriptorSetLayout descSetLayout = device->createDescriptorSetLayoutUnique(descSetLayoutCreateInfo);
vk::DescriptorPoolSize descPoolSize[1];
descPoolSize[0].type = vk::DescriptorType::eUniformBuffer;
descPoolSize[0].descriptorCount = 1;
vk::DescriptorPoolCreateInfo descPoolCreateInfo;
descPoolCreateInfo.poolSizeCount = 1;
descPoolCreateInfo.pPoolSizes = descPoolSize;
descPoolCreateInfo.maxSets = 1;
vk::UniqueDescriptorPool descPool = device->createDescriptorPoolUnique(descPoolCreateInfo);
vk::DescriptorSetAllocateInfo descSetAllocInfo;
auto descSetLayouts = { descSetLayout.get() };
descSetAllocInfo.descriptorPool = descPool.get();
descSetAllocInfo.descriptorSetCount = descSetLayouts.size();
descSetAllocInfo.pSetLayouts = descSetLayouts.begin();
std::vector<vk::UniqueDescriptorSet> descSets = device->allocateDescriptorSetsUnique(descSetAllocInfo);
vk::WriteDescriptorSet writeDescSet;
writeDescSet.dstSet = descSets[0].get();
writeDescSet.dstBinding = 0;
writeDescSet.dstArrayElement = 0;
writeDescSet.descriptorType = vk::DescriptorType::eUniformBuffer;
vk::DescriptorBufferInfo descBufInfo[1];
descBufInfo[0].buffer = uniformBuf.get();
descBufInfo[0].offset = 0;
descBufInfo[0].range = sizeof(SceneData);
writeDescSet.descriptorCount = 1;
writeDescSet.pBufferInfo = descBufInfo;
device->updateDescriptorSets({ writeDescSet }, {});
std::vector<vk::SurfaceFormatKHR> surfaceFormats = physicalDevice.getSurfaceFormatsKHR(surface.get());
std::vector<vk::PresentModeKHR> surfacePresentModes = physicalDevice.getSurfacePresentModesKHR(surface.get());
vk::SurfaceFormatKHR swapchainFormat = surfaceFormats[0];
vk::PresentModeKHR swapchainPresentMode = surfacePresentModes[0];
vk::AttachmentDescription attachments[1];
attachments[0].format = swapchainFormat.format;
attachments[0].samples = vk::SampleCountFlagBits::e1;
attachments[0].loadOp = vk::AttachmentLoadOp::eClear;
attachments[0].storeOp = vk::AttachmentStoreOp::eStore;
attachments[0].stencilLoadOp = vk::AttachmentLoadOp::eDontCare;
attachments[0].stencilStoreOp = vk::AttachmentStoreOp::eDontCare;
attachments[0].initialLayout = vk::ImageLayout::eUndefined;
attachments[0].finalLayout = vk::ImageLayout::ePresentSrcKHR;
vk::AttachmentReference subpass0_attachmentRefs[1];
subpass0_attachmentRefs[0].attachment = 0;
subpass0_attachmentRefs[0].layout = vk::ImageLayout::eColorAttachmentOptimal;
vk::SubpassDescription subpasses[1];
subpasses[0].pipelineBindPoint = vk::PipelineBindPoint::eGraphics;
subpasses[0].colorAttachmentCount = 1;
subpasses[0].pColorAttachments = subpass0_attachmentRefs;
vk::RenderPassCreateInfo renderpassCreateInfo;
renderpassCreateInfo.attachmentCount = 1;
renderpassCreateInfo.pAttachments = attachments;
renderpassCreateInfo.subpassCount = 1;
renderpassCreateInfo.pSubpasses = subpasses;
renderpassCreateInfo.dependencyCount = 0;
renderpassCreateInfo.pDependencies = nullptr;
vk::UniqueRenderPass renderpass = device->createRenderPassUnique(renderpassCreateInfo);
vk::Viewport viewports[1];
viewports[0].x = 0.0;
viewports[0].y = 0.0;
viewports[0].minDepth = 0.0;
viewports[0].maxDepth = 1.0;
viewports[0].width = screenWidth;
viewports[0].height = screenHeight;
vk::Rect2D scissors[1];
scissors[0].offset = vk::Offset2D{0, 0};
scissors[0].extent = vk::Extent2D{screenWidth, screenHeight};
vk::PipelineViewportStateCreateInfo viewportState;
viewportState.viewportCount = 1;
viewportState.pViewports = viewports;
viewportState.scissorCount = 1;
viewportState.pScissors = scissors;
vk::VertexInputBindingDescription vertexBindingDescription[1];
vertexBindingDescription[0].binding = 0;
vertexBindingDescription[0].stride = sizeof(Vertex);
vertexBindingDescription[0].inputRate = vk::VertexInputRate::eVertex;
vk::VertexInputAttributeDescription vertexInputDescription[2];
vertexInputDescription[0].binding = 0;
vertexInputDescription[0].location = 0;
vertexInputDescription[0].format = vk::Format::eR32G32Sfloat;
vertexInputDescription[0].offset = offsetof(Vertex, pos);
vertexInputDescription[1].binding = 0;
vertexInputDescription[1].location = 1;
vertexInputDescription[1].format = vk::Format::eR32G32B32Sfloat;
vertexInputDescription[1].offset = offsetof(Vertex, color);
vk::PipelineVertexInputStateCreateInfo vertexInputInfo;
vertexInputInfo.vertexBindingDescriptionCount = std::size(vertexBindingDescription);
vertexInputInfo.pVertexBindingDescriptions = vertexBindingDescription;
vertexInputInfo.vertexAttributeDescriptionCount = std::size(vertexInputDescription);
vertexInputInfo.pVertexAttributeDescriptions = vertexInputDescription;
vk::PipelineInputAssemblyStateCreateInfo inputAssembly;
inputAssembly.topology = vk::PrimitiveTopology::eTriangleList;
inputAssembly.primitiveRestartEnable = false;
vk::PipelineRasterizationStateCreateInfo rasterizer;
rasterizer.depthClampEnable = false;
rasterizer.rasterizerDiscardEnable = false;
rasterizer.polygonMode = vk::PolygonMode::eFill;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = vk::CullModeFlagBits::eBack;
rasterizer.frontFace = vk::FrontFace::eClockwise;
rasterizer.depthBiasEnable = false;
vk::PipelineMultisampleStateCreateInfo multisample;
multisample.sampleShadingEnable = false;
multisample.rasterizationSamples = vk::SampleCountFlagBits::e1;
vk::PipelineColorBlendAttachmentState blendattachment[1];
blendattachment[0].colorWriteMask = vk::ColorComponentFlagBits::eA | vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB;
blendattachment[0].blendEnable = false;
vk::PipelineColorBlendStateCreateInfo blend;
blend.logicOpEnable = false;
blend.attachmentCount = 1;
blend.pAttachments = blendattachment;
auto pipelineDescSetLayouts = { descSetLayout.get() };
vk::PipelineLayoutCreateInfo layoutCreateInfo;
layoutCreateInfo.setLayoutCount = pipelineDescSetLayouts.size();
layoutCreateInfo.pSetLayouts = pipelineDescSetLayouts.begin();
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(layoutCreateInfo);
size_t vertSpvFileSz = std::filesystem::file_size("shader.vert.spv");
std::ifstream vertSpvFile("shader.vert.spv", std::ios_base::binary);
std::vector<char> vertSpvFileData(vertSpvFileSz);
vertSpvFile.read(vertSpvFileData.data(), vertSpvFileSz);
vk::ShaderModuleCreateInfo vertShaderCreateInfo;
vertShaderCreateInfo.codeSize = vertSpvFileSz;
vertShaderCreateInfo.pCode = reinterpret_cast<const uint32_t *>(vertSpvFileData.data());
vk::UniqueShaderModule vertShader = device->createShaderModuleUnique(vertShaderCreateInfo);
size_t fragSpvFileSz = std::filesystem::file_size("shader.frag.spv");
std::ifstream fragSpvFile("shader.frag.spv", std::ios_base::binary);
std::vector<char> fragSpvFileData(fragSpvFileSz);
fragSpvFile.read(fragSpvFileData.data(), fragSpvFileSz);
vk::ShaderModuleCreateInfo fragShaderCreateInfo;
fragShaderCreateInfo.codeSize = fragSpvFileSz;
fragShaderCreateInfo.pCode = reinterpret_cast<const uint32_t *>(fragSpvFileData.data());
vk::UniqueShaderModule fragShader = device->createShaderModuleUnique(fragShaderCreateInfo);
vk::PipelineShaderStageCreateInfo shaderStage[2];
shaderStage[0].stage = vk::ShaderStageFlagBits::eVertex;
shaderStage[0].module = vertShader.get();
shaderStage[0].pName = "main";
shaderStage[1].stage = vk::ShaderStageFlagBits::eFragment;
shaderStage[1].module = fragShader.get();
shaderStage[1].pName = "main";
vk::GraphicsPipelineCreateInfo pipelineCreateInfo;
pipelineCreateInfo.pViewportState = &viewportState;
pipelineCreateInfo.pVertexInputState = &vertexInputInfo;
pipelineCreateInfo.pInputAssemblyState = &inputAssembly;
pipelineCreateInfo.pRasterizationState = &rasterizer;
pipelineCreateInfo.pMultisampleState = &multisample;
pipelineCreateInfo.pColorBlendState = &blend;
pipelineCreateInfo.layout = pipelineLayout.get();
pipelineCreateInfo.renderPass = renderpass.get();
pipelineCreateInfo.subpass = 0;
pipelineCreateInfo.stageCount = 2;
pipelineCreateInfo.pStages = shaderStage;
vk::UniquePipeline pipeline = device->createGraphicsPipelineUnique(nullptr, pipelineCreateInfo).value;
vk::UniqueSwapchainKHR swapchain;
std::vector<vk::Image> swapchainImages;
std::vector<vk::UniqueImageView> swapchainImageViews;
std::vector<vk::UniqueFramebuffer> swapchainFramebufs;
auto recreateSwapchain = [&]() {
swapchainFramebufs.clear();
swapchainImageViews.clear();
swapchainImages.clear();
swapchain.reset();
vk::SurfaceCapabilitiesKHR surfaceCapabilities = physicalDevice.getSurfaceCapabilitiesKHR(surface.get());
vk::SwapchainCreateInfoKHR swapchainCreateInfo;
swapchainCreateInfo.surface = surface.get();
swapchainCreateInfo.minImageCount = surfaceCapabilities.minImageCount + 1;
swapchainCreateInfo.imageFormat = swapchainFormat.format;
swapchainCreateInfo.imageColorSpace = swapchainFormat.colorSpace;
swapchainCreateInfo.imageExtent = surfaceCapabilities.currentExtent;
swapchainCreateInfo.imageArrayLayers = 1;
swapchainCreateInfo.imageUsage = vk::ImageUsageFlagBits::eColorAttachment;
swapchainCreateInfo.imageSharingMode = vk::SharingMode::eExclusive;
swapchainCreateInfo.preTransform = surfaceCapabilities.currentTransform;
swapchainCreateInfo.presentMode = swapchainPresentMode;
swapchainCreateInfo.clipped = VK_TRUE;
swapchain = device->createSwapchainKHRUnique(swapchainCreateInfo);
swapchainImages = device->getSwapchainImagesKHR(swapchain.get());
swapchainImageViews.resize(swapchainImages.size());
for (size_t i = 0; i < swapchainImages.size(); i++) {
vk::ImageViewCreateInfo imgViewCreateInfo;
imgViewCreateInfo.image = swapchainImages[i];
imgViewCreateInfo.viewType = vk::ImageViewType::e2D;
imgViewCreateInfo.format = swapchainFormat.format;
imgViewCreateInfo.components.r = vk::ComponentSwizzle::eIdentity;
imgViewCreateInfo.components.g = vk::ComponentSwizzle::eIdentity;
imgViewCreateInfo.components.b = vk::ComponentSwizzle::eIdentity;
imgViewCreateInfo.components.a = vk::ComponentSwizzle::eIdentity;
imgViewCreateInfo.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
imgViewCreateInfo.subresourceRange.baseMipLevel = 0;
imgViewCreateInfo.subresourceRange.levelCount = 1;
imgViewCreateInfo.subresourceRange.baseArrayLayer = 0;
imgViewCreateInfo.subresourceRange.layerCount = 1;
swapchainImageViews[i] = device->createImageViewUnique(imgViewCreateInfo);
}
swapchainFramebufs.resize(swapchainImages.size());
for (size_t i = 0; i < swapchainImages.size(); i++) {
vk::ImageView frameBufAttachments[1];
frameBufAttachments[0] = swapchainImageViews[i].get();
vk::FramebufferCreateInfo frameBufCreateInfo;
frameBufCreateInfo.width = surfaceCapabilities.currentExtent.width;
frameBufCreateInfo.height = surfaceCapabilities.currentExtent.height;
frameBufCreateInfo.layers = 1;
frameBufCreateInfo.renderPass = renderpass.get();
frameBufCreateInfo.attachmentCount = 1;
frameBufCreateInfo.pAttachments = frameBufAttachments;
swapchainFramebufs[i] = device->createFramebufferUnique(frameBufCreateInfo);
}
};
recreateSwapchain();
vk::CommandPoolCreateInfo cmdPoolCreateInfo;
cmdPoolCreateInfo.queueFamilyIndex = graphicsQueueFamilyIndex;
cmdPoolCreateInfo.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
vk::UniqueCommandPool cmdPool = device->createCommandPoolUnique(cmdPoolCreateInfo);
vk::CommandBufferAllocateInfo cmdBufAllocInfo;
cmdBufAllocInfo.commandPool = cmdPool.get();
cmdBufAllocInfo.commandBufferCount = 1;
cmdBufAllocInfo.level = vk::CommandBufferLevel::ePrimary;
std::vector<vk::UniqueCommandBuffer> cmdBufs = device->allocateCommandBuffersUnique(cmdBufAllocInfo);
vk::SemaphoreCreateInfo semaphoreCreateInfo;
vk::UniqueSemaphore swapchainImgSemaphore, imgRenderedSemaphore;
swapchainImgSemaphore = device->createSemaphoreUnique(semaphoreCreateInfo);
imgRenderedSemaphore = device->createSemaphoreUnique(semaphoreCreateInfo);
vk::FenceCreateInfo fenceCreateInfo;
fenceCreateInfo.flags = vk::FenceCreateFlagBits::eSignaled;
vk::UniqueFence imgRenderedFence = device->createFenceUnique(fenceCreateInfo);
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
device->waitForFences({imgRenderedFence.get()}, VK_TRUE, UINT64_MAX);
vk::ResultValue acquireImgResult = device->acquireNextImageKHR(swapchain.get(), 1'000'000'000, swapchainImgSemaphore.get());
if (acquireImgResult.result == vk::Result::eSuboptimalKHR || acquireImgResult.result == vk::Result::eErrorOutOfDateKHR) {
std::cerr << "スワップチェーンを再作成します。" << std::endl;
recreateSwapchain();
continue;
}
if (acquireImgResult.result != vk::Result::eSuccess) {
std::cerr << "次フレームの取得に失敗しました。" << std::endl;
return -1;
}
device->resetFences({imgRenderedFence.get()});
uint32_t imgIndex = acquireImgResult.value;
cmdBufs[0]->reset();
vk::CommandBufferBeginInfo cmdBeginInfo;
cmdBufs[0]->begin(cmdBeginInfo);
vk::ClearValue clearVal[1];
clearVal[0].color.float32[0] = 0.0f;
clearVal[0].color.float32[1] = 0.0f;
clearVal[0].color.float32[2] = 0.0f;
clearVal[0].color.float32[3] = 1.0f;
vk::RenderPassBeginInfo renderpassBeginInfo;
renderpassBeginInfo.renderPass = renderpass.get();
renderpassBeginInfo.framebuffer = swapchainFramebufs[imgIndex].get();
renderpassBeginInfo.renderArea = vk::Rect2D({0, 0}, {screenWidth, screenHeight});
renderpassBeginInfo.clearValueCount = 1;
renderpassBeginInfo.pClearValues = clearVal;
cmdBufs[0]->beginRenderPass(renderpassBeginInfo, vk::SubpassContents::eInline);
cmdBufs[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.get());
cmdBufs[0]->bindVertexBuffers(0, {vertexBuf.get()}, {0});
cmdBufs[0]->bindIndexBuffer(indexBuf.get(), 0, vk::IndexType::eUint16);
cmdBufs[0]->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, { descSets[0].get() }, {});
cmdBufs[0]->drawIndexed(indices.size(), 1, 0, 0, 0);
cmdBufs[0]->endRenderPass();
cmdBufs[0]->end();
vk::CommandBuffer submitCmdBuf[1] = {cmdBufs[0].get()};
vk::SubmitInfo submitInfo;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = submitCmdBuf;
vk::Semaphore renderwaitSemaphores[] = {swapchainImgSemaphore.get()};
vk::PipelineStageFlags renderwaitStages[] = {vk::PipelineStageFlagBits::eColorAttachmentOutput};
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = renderwaitSemaphores;
submitInfo.pWaitDstStageMask = renderwaitStages;
vk::Semaphore renderSignalSemaphores[] = {imgRenderedSemaphore.get()};
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = renderSignalSemaphores;
graphicsQueue.submit({submitInfo}, imgRenderedFence.get());
vk::PresentInfoKHR presentInfo;
auto presentSwapchains = {swapchain.get()};
auto imgIndices = {imgIndex};
presentInfo.swapchainCount = presentSwapchains.size();
presentInfo.pSwapchains = presentSwapchains.begin();
presentInfo.pImageIndices = imgIndices.begin();
vk::Semaphore presenWaitSemaphores[] = {imgRenderedSemaphore.get()};
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = presenWaitSemaphores;
graphicsQueue.presentKHR(presentInfo);
}
graphicsQueue.waitIdle();
glfwTerminate();
return 0;
}
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(push_constant) uniform SceneData {
vec2 rectCenter;
} sceneData;
layout(location = 0) in vec2 inPos;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragmentColor;
void main() {
gl_Position = vec4(sceneData.rectCenter + inPos, 0.0, 1.0);
fragmentColor = inColor;
}
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 fragmentColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragmentColor, 1.0);
}
cmake_minimum_required(VERSION 3.22)
project(vulkan-test)
set(CMAKE_CXX_STANDARD 17)
add_executable(app main.cpp)
find_package(Vulkan REQUIRED)
target_include_directories(app PRIVATE ${Vulkan_INCLUDE_DIRS})
target_link_libraries(app PRIVATE ${Vulkan_LIBRARIES})
find_package(glfw3 CONFIG REQUIRED)
target_link_libraries(app PRIVATE glfw)
find_package(Stb REQUIRED)
target_include_directories(app PRIVATE ${Stb_INCLUDE_DIR})